Writing
How the F did you write this series? That's what trips me out. As a writer myself I'd love some insight on how you crazy cats dream up the plots ^_^
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Writing
How the F did you write this series? That's what trips me out. As a writer myself I'd love some insight on how you crazy cats dream up the plots ^_^
Lol
That's pretty damn funny! Salad Fingers is like a car-wreck you're both horrified and fascinated by ;D
Almost perfect execution :)
Great job, just excellent animation, spot on. I only have minor gripes, mostly that you let Orochimaru die too easily at the end. Seems like you rushed a bit to get it done, when you should've used that moment to cap off the vid with awesomeness. I understand the feeling since it takes so damned long to make something like this. Again, excellent job.
Flawed
Flawed because the controls are squirelly and the ship and cursor virtually invisible.
Surpisingly well done
My only critique is that you should break free of the idea that a racing game has to be about getting to the checkpoint within a certain amount of time. After all, this game is free, no quarters needed. Obviously, the arcade designers made the checkpoint system to generate quarter-usage.
So, let's see if we can come up with something else, shall we? What's fun about speed, about speeding? I'm talking something that puts the joy in biking the way that Jet Set Radio put the joy in rollerblading, emphasizing the most fun parts and elminating anything else. I think the most fun things about a motorcycle is accelerating, jumping, maneuvering, doing wheelies or being able to maintain a wheelie.
I think challenge should come not from trying to master turns, but from maneuvering through on-road obstacles. Essentially, you should be able to accelerate to the point that it's virtually uncontrollable, giving the user enough rope to hang himself in a sense. This allows someone to catch up from behind. You should have to shoot between cars. Go off jumps, etc. Could be
Very well done
This is one of the better shooters on NG Excellent art, great play mechanics, everything is extremely smooth, and as with all great free yet good stuff of NG, it's too short to be a real game. This is more like a game-short, like a movie-short, than a game in the full sense. But, having said that, this artist has done an incredible job, and the whole thing has a very high production value. I'm quite impressed!!!